After the Planing Phase, the sketches had to be cleaned up and further
developed. My favourite programme that I also used for the illustrations of this project is Procreate on the iPad Pro.
I started of by drawing differently sized clusters of textures and colours to visualize the garbage patches. To later layer on top of the patches, I drew a variety of items which are supposed to be items from the garbage patches. At first it was quite challenging to draw the bottles, cups and nets and to make look like broken garbage, but I eventually got used to the different shapes, dents and holes.
I then had to find a cohesive colour scheme that simultaneously did not look to clean to symbolise waste. Since plastic often has an artificial blueish tone to it, I used different shades and saturation levels of blue and teal. On the other hand, there are many particles gathering in the patches that appear in many shades of reddish brown tones.
In combination with white and black accents (also used for lighting and shading) the illustrations look cohesive in style and colour.
The next step was drawing a world map which is the background of the animation. I played with brush textures and colours to not make the oceans not as flat, as they are the focal point of the video. I decided on a dark blue brushstroke structure so that it almost seemed as if there were waves in the ocean. Moreover, the dark contrast still gave the other
illustrations room to be properly visible and to stand out.
Before exporting all the files to animate them, I needed to think of an innovative and practical design for the ship. I came up with the form of a green fish because it added to the environmentally friendly identity HEALsea displays.